![]() This variation makes everything feel unique, and is a major plus point for the tactical combat. Because of this, the scientist is armed with a shotgun and has the ability to teleport a few feet, making its up close and personal playstyle a stark contrast to the sunflower’s long distance weaponry. While the Plants’ sunflower class can heal individual units as well laying down area of effect healing, the zombie scientist can only heal allies within an area of effect. Healing classes on each team offer different support abilities, while keeping the same core role on their respective teams. Armed with a one shot kill rocket launcher, the wonderfully named “zombie stink cloud”, and the ability to leap incredibly high into the air, he compliments the rest of his team’s abilities perfectly. The zombie all rounder, the Soldier, is the Pea Shooter’s equivalent – yet has a fairly different set of abilities. It also gives the Pea Shooter an army helmet, which is admittedly pretty adorable. This class’s final ability, Hyper, lets it dash around like a kid with a sugar high, and can also be used to propel your jumps to heights of gnarly proportions – which mainly leads to players finding tall camping spots. Functioning as a high damage grenade, the chilli bean can be dropped at close range to inflict high damage on any zombie players close by, and is a great way to save your skin when surrounded by the enemy.įor more long distance players, the “gatling pea” ability has you covered. Turning you into a stationary assault turret, setting this up in the right place can quickly turn the tide of battle and rack up a grin-inducing number of kills in record time. The Pea Shooter class comes with three great abilities that lend themselves to both long distance fragging and close quarter combat, the first of which being the explosive chilli bean bomb. The Pea Shooter is the balanced run and gun class, and his primary weapon fire is slow and deliberate, but packs a punch like a grenade launcher. This varied roster leads to a huge amount of depth and differing play styles in Garden Warfare, and makes the game more tactical than you’d imagine. While each team has an equivalent class, they feel different to one another. There are four classes you can play as on either side, each with three unique abilities. ![]() What makes this mode – and indeed every other mode -interesting, is the variety of amazing abilities at your disposal. Called Gardens and Gravestones here, it sees the two teams (Plants and Zombies) battling over control of various gardens around the map. The first thing that becomes apparent is that Garden Warfare is very reminiscent of Battlefield, with the main mode taking cues from the latter’s rush mode. The creatures from the PvZ universe have been faithfully and lovingly recreated, and look gorgeous in action on the Xbox One.Īt first glance, the colourful aesthetic may be enough for some to dismiss this game as a serious shooter, but underneath those appealing primary colours lies a unique and surprisingly tactical experience. They’ve got Garden Warfare running beautifully in the Frostbite 3 engine. Garden Warfare is a class-based, multiplayer third person shooter, and is PopCap’s first ever 3D console title. Yet, when you pick up that controller, bewilderingly, Garden Warfare does work – and pretty well, at that. Zombies so compelling was its combination of depth, personality and accessibility – and it was difficult to imagine how any of these strategic gameplay tropes would transfer over to a third person setting at all – let alone competently. Well, that’s kind of what I feared had happened when I first heard about Plants VS Zombies: Garden Warfare. Hyper requires a 20 second recharge period once the ability has stopped working before it can be used again.You know that feeling of disappointment you get when an actor you idolize lets themselves go? After years of only taking the best roles, they get to the point where they stop caring about the integrity of their brand, or artistic merit, and suddenly it’s all sequels and cameos as they lazily plaster their name on rubbish projects for big money. This ability allows the Peashooter to move incredibly fast and jump extremely high for 10 seconds. Pea Gatling requires a 30 second recharge period before it can be used again. Pressing the ability button again will waste the remaining peas. The Peashooter cannot move until all peas are fired, or unless you press the Pea Gatling ability button again. This ability allows the Peashooter to dig into the ground and fire 100 peas like a full auto Gatling gun. ![]() Chili Bean Bomb requires a 45 second recharge period before it can be used again. It explodes a few seconds after being released, and draws Spawnable Zombies to it. This ability sends an explosive bean out that can vanquish any zombie near it. Homemade ammo is more dangerous and effective than standard pea ammo, of course.
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